New gameplay and wipe information

Nov 03, 2009 by Worrom |
The future of the server has been open to discussion here:
http://www.l2gve.net/forum/index.php?topic=14044.0

Wipe, and beta will occur this Saturday (6th) @ 7PM-9PM EST. The testing period will be a 'live' development period where I will make changes daily. So don't expect anything too different, or even correct the first days of the test/beta.


UPDATE
Beta is LIVE

New Server ONLINE!

Apr 17, 2009 by Worrom |
We have finished testing and our new server is up and running. It should be extremely lag free, and much better then any past servers.

Achievements and more

Mar 07, 2009 by Worrom |
Well once again we start a new season. Below is the list of new features and changes.
Past Donations
ONLY VIP donations will be redeemable before the 17th, any other type of donations will have to wait until March 17(10 days from now)
Past donations made on or after January 1st will be redeemable on March 17
Donations made in December can be redeemed on the 17th only if they were a faction transfer.

Goal
Make gameplay progression as long as possible. We don't want to have to wipe every few months, we would love to make every "season" last. We are making the process to enchant and buy items longer, but including more depth to make it more interesting. With that said, shadow weapons will be given after the 1st month of play to give new players a competative edge. We aren't looking for a huge change here, we are just looking to make things more interesting for longer.

New Features:
New Tiered Enchant System:
B GRADE:
1-7 = 30 kills
8-14 = 60 kills
15 - 18 = 120 kills
A GRADE:
1-7 = 60 kills
8-14 = 120 kills
15 - 18 = 240 kills

Remove useless augments
Increase cost of A grade & S grade
S grade untradable (but is frieghtable to other chars on the same account)
Primevil untradable (but is frieghtable to other chars on the same account)
3k Kills to start getting primevil crys
Complete removal of s80
No more donations for S grade
Few other features have yet to be determined

3 Skill Achievement System
There will be a set of three achievements. Viewable on the zone coind. After each is completed the character will gain a * next to their name. They will also be able to choose from a selection of small stat boosts. These boosts will be perminant for the character and will not change. Details of this still have yet to be ironed out.

Faction Leader
Re implimentation of a faction leader with special skills specific to that character. This won't appear initially, as it will take a certain amount of kills to be able to vote for a player to become the leader. This player will be voted on over a certain period of time from the zone coin. They will have a different name color, and hero glow. We used to have a system similar to this a looooong time ago, I think it would be worth revisiting it.

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